He has placed an extreme amount of trust in our team to deliver an experience that matches the tone and authenticity of the legendary film he helped create all those years ago. “Working with Kim Henkel has obviously been incredible. How can the team maintain authenticity while adding new elements to the original property? Introducing new, original family members is not something Gun takes lightly, as authenticity is a key factor in everything we do. –Ronnie Hobbs, Creative Director, Gun Interactive To say this is an honor would be an understatement.” And for a whole new generation, it will be their entry into the horror and macabre that left an impression on me so many years ago. This will be the first licensed game since 1983. Now, nearly 50 years after the films' release, the fact that myself, along with my colleagues at Gun Interactive and Sumo Digital Nottingham, are tasked with creating a proper video game based on The Texas Chain Saw Massacre is surreal to say the least. It was at that moment I became a lifelong TCSM fan, and to this day it's always been a dream of mine to work on the franchise. Watching Sally, Kirk, Jerry, Pam, and Franklin try to survive the Slaughter family's deranged combination of horror and comedy was unlike anything I'd witnessed before. As a young boy hiding in my basement secretly witnessing this terror unfold, I was both horrified and intrigued. A lesson in filmmaking that comes along once a decade, if we are lucky. It was violent, gruesome, and downright uncomfortable to watch at times. “The original Texas Chain Saw Massacre sent shockwaves through the film industry when it was released in 1974. A deep metagame and progression system will give you the tools to pick your place at the family table. How each member of the family works within the greater team, well that’s completely up to you. While it is true that most folks seem to think of asymmetrical gameplay as 1 vs Many, in The Texas Chain Saw Massacre, the family is an important part of the story to tell. But working with a team of killers? Well, that’s a whole new world. Asymmetrical, multiplayer horror is nothing new to Gun, creators of Friday the 13th: The Game.
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